San Seriffe

3-29: To the Moon!

The party decided it was finally time to see what was going on in that moon base. They fear that some witch business is going on, as there seem to be madness waves coming from the moon. They take with them Blade, Morgan, Winter, Axton, Chell, Yuko, and Dr. McNinja.

They have an elaborate plan about sending in fake ships to test the moon base’s defenses, but there is no response. They finally go inside to find a room similar to the boss teleporting room from Mega Man games. There were 8 teleportation pods that needed to be activated at the same time. Some of the portals could squeeze two small characters in the same pod, so some of the pods had 2 people in them.

Waiting at the other side of the portal was one of eight robot masters waiting to fight whoever came in. The notable fights included Jude and Yuko’s fight with Galaxy man and The President and Blade’s fight with Splash woman.

Galaxy man was a formidable foe who could use black holes to trap his foes in place, a move that had Yuko seeing flashbacks of the dreaded black hole jutsu. Jude was able to find out why the robot was working for Wily: he was going to be replaced soon, and Wily gave him another purpose instead of having him scrapped. Jude presented evidence that what Galaxy man was doing was wrong, and offered him an alternative solution: working for San Seriffe instead. Galaxy man was then turned to the party’s side.

The President tried a similar tactic on Splash woman, but it appeared that Splash woman had some kind of emotional attachment to Wily, and she would not betray him. The President had the opportunity to land the killing blow on her, but he would not do it. After minutes of him not doing anything, a hole opened in the floor and swallowed her up.

These fights concluded with zero casualties, and the portal to the next part of the moon base opened.

Inside was a large room with a single man floating on a hovering platform. This man is Green from Gunstar Heroes, and he was blocking the way to the next part of the base. Using his mighty Seven Force machine, he was able to transform his floating platform into 7 different forms. This was by far the strongest opponent the party had seen, as their attacks had trouble piercing the incredibly durable material of the Seven Force.

After a grueling battle that started at 3 am and ended at 5, the foe was defeated. The extra firepower of Marc’s grenade-launching golems proved invaluable to victory. However, Yuko and Dr. McNinja had taken too much damage, and they were sent back to the ship to be healed. The party found out that the teleportation pods in the later rooms are one way: so if you want to go back out to the ship, you cannot get back inside. With two fewer members, they brace themselves for the next challenge…

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.